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  1. Fort Sumter: The Secession Crisis

    Can you drive the Secessionist into the Fort Sumter trap that gave Lincoln his historic victory? Can you successfully use the issue of States Rights to divide Northern opinion? Fort Sumter let’s you explore this seminal moment in American history in a fast-playing, easy-to-learn card driven game.

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  2. Ascension: Chronicle of the Godslayer

    Ascension: Chronicle of the Godslayer, is the first officially licensed deck building card game for iOS. Play alone or with friends to battle against the Fallen One for honor and victory. You must summon powerful Heroes and Constructs to aid you in your battles. The player who gains the most Honor Points will lead his army to defeat the Fallen One and earn the title of Godslayer

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  4. Agricola

    Agricola is a turn-based board game played in six Stages and 14 Rounds. On a turn, players place a family member token on a location in town in order to collect resources or to take actions to improve their farm. The player with the most productive and advanced farm at the end of 14 rounds is the winner.

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  5. Lords of Waterdeep

    Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

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  6. Summoner Wars

    Summoner Wars is a popular fantasy card game where players take on the role of a Summoner. Players cast spells and summon warriors to a battlefield and tactically maneuver them in an effort to defeat their opponent’s summoner.

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  7. Fluxx

    Fluxx begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.

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