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#2 Forum Rules and Code of Conduct

Posted by Shyla on 29 September 2014 - 08:21 PM

Hello everyone!
Welcome to the new Playdek forums! We are very excited to have you here to share your ideas and to participate in our conversations!
To keep these forums a productive and positive place for everyone to gather together so please take the time to read these rules and guidelines in order to help ensure the best experience possible for all everyone.
Forum Rules and Code of Conduct
  1. Be respectful at all times. No explanation needed.
  2. Playdek employee impersonation is prohibited. 
  3. Inappropriate discussions are not allowed. Please keep threads and posts on topic. If you have to question whether or not your post or topic is inappropriate, chances are it might be. Please also refrain from conversations and posting content regarding illegal activities (drug use, pirating, etc) and images of offensive content, adult content, or any other material deemed inappropriate by the Playdek staff.
  4. All threads and comments must be posted in English. While we understand we will have users from all over the world visiting our forums and English may not be the native language from some, our moderators must be able to moderate the conversations occurring on our forums and conversations in other languages can prevent moderation.
  5. Please refrain from using profanity on the forums. Try to keep it PG-13 as our audience ranges in age and certain words may not be suitable for some of our younger users.
  6. Personal attacks against other players is prohibited. Flaming, trolling, and harassment of other users will not be tolerated.
  7. Advertising is prohibited. Promotion of referral websites, phishing websites, and other malicious links are not allowed on the forums.
  8. Spamming is not allowed. Please keep discussions in one place and refrain from making multiple threads on the same topic. Also please refrain from bumping up a thread too often.

  • Palossact, Vitezdido, Ronaldsr and 20 others like this

#45 Expansions?

Posted by invalidname on 02 October 2014 - 06:56 PM

I guess the obvious thing lots of us would like to see in Tanto Cuore is the expansions: Expanding the House, Romantic Vacation, and the upcoming Oktoberfest.


This might be the rare legitimate use of in-app purchase on iOS: keep the first game cheap (or free?), then charge $10 each for the expansions. I'd buy them all in one fell swoop.

  • Palossact, Vitezdido, Ronaldsr and 13 others like this

#1911 Odds update will be today?!

Posted by Gesser on 19 February 2015 - 10:28 AM



I can't contain my excitement anymore, Shybutnotshy!!!


Also, curious what you think of my add'l. replies in our PM.

  • peterious, Palossact, Vitezdido and 11 others like this

#1015 Skill-Customization System

Posted by Gesser on 28 December 2014 - 10:09 PM

How will skills be handled in this game?


How deep will they get.


Will there be any sort of Class Customization?


Examples like Job-Point Allocation (not quite enough freedom usually, though the ability to multi-class to an extent is a welcome addition for any TRPG), Sphere Grid (has 'some' potential but needs more depth & the inability to spec out the entire thing), Talent Trees (please no, this system is so stale & a dead-end with 'min-max' play).


I've personally wanted to see a system like Diablo III's in a TRPG like Unsung Story.


One where you have methods of altering each of your skills for different purposes & speccing into different passive options to compliment play-styles.


I devised a similar system to Diablo's for a JRPG I've backed (Project Phoenix) which I'll share, however that game is a real-time, squad-based JRPG so it won't translate 100%. It will give you the gist though & hopefully generate some ideas/thoughts for Unsung Story.


Review it here!




I especially endorse the "Complimentary Mechanics" section, even for Unsung Story.

  • ThomasSn, RudyEased, DanielPa and 11 others like this

#42 It's so great to meet you!

Posted by Shyla on 01 October 2014 - 07:27 PM

Hello there!


My name is Shyla and I am the Community Manager here at Playdek.


Welcome to our forums and I hope you enjoy your time spent here!


I will be working to provide you all with information about our games and current projects as well as scheduling events and activities for you to join such as tournaments and beta testing to name a few


A little bit about me—

  • I’ve been in the gaming industry for the past 8 years with a few different companies. I’ve worked in QA, Account and Billing, Marketing, and Customer Support to list a few.
  • A few of my favorite Tabletop Games are D&D 5E, Cards Against Humanity, Munchkin, and Scattergories.
  • A few of my favorite Video Games are the Borderland Series, The Elder Scrolls series, Sid Meier's Civ 5, Dungeon Defenders, the Saint’s Row Series, and Animal Crossing.
  • A few of my favorite TV Shows: American Horror Story, Game of Thrones, The League, Bob's Burgers, South Park
  • I love horror movies and scary games although I am a huge wimp, and I love to experiment in the kitchen and learn new culinary techniques (if I could meet Alton Brown or Gordon Ramsay I would be so happy).


And that’s about it. Feel free to find me on the forums or in the chat room.



Shyla, Playdek Community Manager

  • Ahrlo, Palossact, Vitezdido and 10 others like this

#2225 Ascension Update - June 18th 2015 - Realms Unraveled Released!

Posted by Shyla on 18 June 2015 - 06:14 PM

Hello everyone! 
We have published an update to Ascension on PC that will release Realms Unraveled to everyone who owns the game. This expansions is now a part of the purchase of the game, and you will now be able to play against other users on mobile devices with this expansion. 
Expansion comes complete with new heroes, new monsters, and the Multi-Unite game mechanic. Play as a stand alone or combine with any of the other expansions to suit your play style! 
This is our gift to you as a token of our appreciation for your support. Please update the game and check out this new expansion, and if you come across any issues please report them on the community forums. Thank you! 

  • ThomasSn, RudyEased, JosephSn and 10 others like this

#2025 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 11 March 2015 - 09:28 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.

  • ThomasSn, RudyEased, DanielPa and 10 others like this

#1951 Odds update will be today?!

Posted by LockeLamora on 21 February 2015 - 08:05 AM

Shy, you sly dog. This was great, you totally delivered. 


A plug? Oh my!


Are the forums leaking? :lol:

Well played, my friend. Well played. 

  • Gesser, ThomasSn, RudyEased and 10 others like this

#5343 KS Update #51

Posted by Onuma on 11 April 2016 - 08:29 PM

Source: https://www.kickstar...s/posts/1543109


Hey everybody,


We want to update everyone on our current development track and Unsung Story. We are nearing release this month of the product mentioned in our last update, and are close to wrapping up that product and focusing our development team on Unsung Story. We expect to have part of the team back on level design work, along with more game play design work and art, towards the end of this month. From there, we have some engine work to do on the animation system, and will extend the current prototypes with more character class work so that we can continue game balancing the various classes. In May, we should have another update that will have more game specific progress we can go into, and will start sharing more game specific features and design. At this time, we still expect to be on track for a beta playable release to backers in the fall, containing a few levels and two character schools, with each school having multiple class variations within it.


As we ramp up development progress on the game, there are a few outstanding points about our game focus and the development that we most recently worked on that we feel need additional addressing. We have explained these points before, but for some reason there still seems to be some backer confusion around what we have stated, and how it is interpreted. So to address that:


1) Unsung Story is a single player Tactics RPG, and has been since its inception. The game is centered on a single player campaign mode, with multiple episodes and scenarios. Hopefully that is very clear. Will the game have a mode that allows for players to play against each other in online matches if they choose to do so? Yes. Will we release a beta module that allows for players to play against each other online, in order to gather valuable game play data for balancing the game? Yes, and this does not change what the core of the game is, and always has been – a single player Tactics RPG.


2) Some have inquired as to the development costs for the current project we are releasing. The funds for that game were provided separately from any other source of development funds, apart from any earned Playdek revenues.


3) As previously stated, we anticipate having a first playable of a few game levels in backer’s hands in the fall of this year. It will have player versus player capability, followed by AI for single player. If possible, we will release both in the initial release, and will determine that as we get closer.

And so, we want everyone to know that we are close to being on track with our latest development plan, and should have some game specific development updates to start sharing in May. Over the summer, we’ll have new screenshots, videos and art to share, along with game play specific details about our progress on the character and battle systems, and the game world. Thanks for your support and be back with another update in a month!




  • JeffSiz, Zugenemep, Lorrinezek and 9 others like this

#2400 Link to these forums in the IRC channel topic

Posted by nmalinoski on 01 August 2015 - 08:49 PM

Every now and again, people will pop into the IRC channel and ask about the status of Unsung Story. Unfortunately, most of these passersby don't wait more than half a minute before dropping out of the channel, and it's usually never when anyone is around to respond.


So, I think it would be most helpful if someone at Playdek (Shyla, probably) would set a friendly topic in #UnsungStory that directs visitors to these forums. I would've done it myself, but I don't have the required permissions to do so.

  • ThomasSn, RudyEased, Galenmex and 9 others like this

#1020 Unsung needs a User-End Software Development Kit!

Posted by itoikenza on 28 December 2014 - 11:47 PM



guys, discuss... i really hope one is implemented, similar to Skyrim's Creation Kit. i used the buzzword "User-End" to hope that it's not too technical, but powerful. i want it to be easily grasped by non-programmers, but allow every aspect of the game to be customizable, from adding new music, to creation of new moves... or just simply editing existing ones. this would make move creation/editing not as daunting to End Users: http://www.clip-studio.com/quma/en/ if playdeck added support for Qumarion, it would be a dream come true!!

  • ThomasSn, RudyEased, Galenmex and 9 others like this

#2111 Should the Three Mapped Out Scenarios be Revealed?

Posted by TacticalRPGFan on 01 April 2015 - 09:03 PM

Way back in Kickstarter Update #37, Shyla reported:



Over the last few months we have been working extensively with Yasumi Matsuno and he has been busy finalizing the scenario details and character development for Unsung Story. We now have the first three full scenarios completely mapped out with their component stages. From this, character design is moving forward, and Akihiko Yoshida will be focusing on key character development from the scenarios and main story. We expect to receive the first art pieces from Mr. Yoshida in the early fall, and we are looking forward to sharing some of those designs with everyone once we have them in our hands! Additional concept work to define the architecture and culture of both the Kingdom of Alionne and the Jheksal Empire is also well underway, including expanded concept art for the base character classes. We should have some of this concept art ready to share with everyone at the end of next month. In addition, Hitoshi Sakimoto and his team are reviewing the storyline and the current scenarios in preparation for composing the music that will help bring Rasfalia to life.


That was back on July 31st, 2014. It's been about a year since then, but as far as I'm aware we haven't seen anything like this revealed to backers.


Is this something you want to see? If so, what's the best way for Playdek to share it?


I'm voting for posting it on the forums with a SPOILERS tag, and then linking to it in a Kickstarter Update. That accomplishes two things: first, it means people who don't want to be spoiled won't accidently see anything in the Kickstarter Update text, and secondly it might encourage more people to join the forums and people to be more active.

  • ThomasSn, RudyEased, DanielPa and 9 others like this