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Posted by Shyla on 29 September 2014 - 08:21 PM
Posted by invalidname on 02 October 2014 - 06:56 PM
I guess the obvious thing lots of us would like to see in Tanto Cuore is the expansions: Expanding the House, Romantic Vacation, and the upcoming Oktoberfest.
This might be the rare legitimate use of in-app purchase on iOS: keep the first game cheap (or free?), then charge $10 each for the expansions. I'd buy them all in one fell swoop.
Posted by TacticalRPGFan on 01 March 2015 - 05:21 AM
The Unsung Story Kickstarter was funded 2/14/2014, with an estimated delivery date of July 2015. Although there's been somewhat a lack of communication from Playdek, backers recieved a recent update on 2/20 and it seems like Shyla's been making an effort to respond to some threads on the forum (thanks for taking the time to do that, Shyla!).
I develop software for a living, and recently a Go-Live where I work did not go smoothly due to leadership/planning problems. With that in mind - is there a Project Plan or equivalent for the Unsung Story Video Game and the Unsung Story Card Game? If so, could it be presented to backers so we have a better understanding of the progress made so far and what to expect in the future? Even a breakdown of milestones per quarter would be appreciated.
It seems like there's a lot of professional creative talent behind this project, and I'm grateful for the updates we have gotten on the progress so far. Looking forward to contributing more actively as a Design Consultant when the time comes. Shyla, thanks in advance if you see this message and respond!
Posted by Gesser on 21 February 2015 - 06:53 AM
Everybody... you can see the faint, invisible outline of a hexagon inside the grid of the top image... see the 8 points & how the diagonals reach nearer to the certain (are longer)?
It's just that the character faces where two sides meet & not to the center of a single side, you get it?
8-point can match up with hexagonal, it's just that you're not attacking through the diagonal side 'center points' (whereas you're able to on your flanks).
May seem odd now but I guarantee Unsung knows what they're doing with it & it's highly sophisticated.
Besides, you have to understand that there's often a suspension of disbelief with many TRPG's regarding targeting paradigms (for instance, a melee attacker isn't capable of attacking to a diagonal in FFT even though it's equidistant in real-world geometry).
P.S. yes, I'm also Hunter Bateman from the KS Comments. Nice to meet you all!
Posted by Gesser on 28 December 2014 - 10:36 PM
I'm curious how many different playable races will exist in Unsung Story?
I would love if we weren't relegated to only plain humans.
I made a thread for a different game where I suggested a Rabbit-Anthropomorphic Species (see here: http://projectphoeni....php?f=18&t=304) & presented some contributing points about including such races.
I think it'd probably fit their game a bit better but examples of races that'd fit Unsung nicely I feel like are:
Angelic/Celestial Beings, Medusa-likes, Ox-kin, & Wolfkin (e.g. Bleu, Bo, Nina, & Ox from BoF I) - http://2.bp.blogspot...1_cast_3603.jpg
Half-Demons (e.g. Tiefling from D&D) - http://ericbelisle.c...ing-warlock.jpg
Lizardkin (e.g. Bazba from Suikoden III) - http://vignette2.wik...=20100415163823
Lycanthropes (e.g. Worgen from WoW) - http://www.mrwallpap.../Worgen-WoW.jpg
Winged Folk (e.g. Canopus from Tactics Ogre) - http://ogrebattlesag...iki/Winged_Folk
Would also be great if we had access to some playable creatures similar to FFT... giant ones that comprise 3 or more tiles would be welcome... gryphons, hydras, mountain giants, & etc.
Posted by Gesser on 19 February 2015 - 10:28 AM
I can't contain my excitement anymore, Shybutnotshy!!!
Also, curious what you think of my add'l. replies in our PM.
Posted by Shyla on 01 October 2014 - 07:27 PM
My name is Shyla and I am the Community Manager here at Playdek.
Welcome to our forums and I hope you enjoy your time spent here!
I will be working to provide you all with information about our games and current projects as well as scheduling events and activities for you to join such as tournaments and beta testing to name a few
A little bit about me—
And that’s about it. Feel free to find me on the forums or in the chat room.
Shyla, Playdek Community Manager
Posted by Shyla on 18 June 2015 - 06:14 PM
Posted by Gesser on 04 March 2015 - 05:10 AM
How progression will work, or skill-customization, etc.
Give us a preview of a class' abilities, perhaps?
Not to sound ungrateful, but I could care less about story-teasers (esp. since I'd prefer to leave everything story-related unspoiled).
Gameplay is the meat for me & I think it's time to get some solid info. on that front.
Posted by LockeLamora on 21 February 2015 - 08:05 AM
Shy, you sly dog. This was great, you totally delivered.
A plug? Oh my!
Are the forums leaking?
Well played, my friend. Well played.
Posted by Conquérant_Rouge on 16 February 2015 - 12:57 AM
Recently wondered on how the monsters would be implemented.
The only thing Playdek currently mentions is that they will be a specialize type of class and there will be a tamer class.
I've been wondering, what sort of specialty should they have ?
A concept I though of: large, neutral monsters to act like a sort of makeshift siege weapons or vehicles under the Tamer units' control.
Those large beast would take five tiles (like Disgeae's fused monsters or Banner Saga's Varls).
Because of neutrality, you have options such as rush your tamer for the beast's control or simply kill the enemy tamer and ignore the monster.
For example: on a castle siege mission, you can control a behemoth and have it smash a backdoor gate or cracked wall so you can flank the enemy.
So what do you think ?
Have any unique ideas for monster units ?
Posted by Gesser on 26 January 2015 - 07:13 AM
From the Unsung Story Reddit's Main Page: http://www.reddit.co...stant_producer/
1) ...what lessons have you learned from previous projects you've worked on, and how are you going to apply those lessons to Unsung Story?
A) "Right now the big one is to be as transparent as possible. Although we can’t share everything, it’s important to not leave anyone in the dark... ...Since Unsung Story is very public facing with the Kickstarter, we will have to make sure that you aren’t left without knowledge of any setbacks. It’s almost expected that they will happen, and although some people are going to be upset, we’ve found the majority of people are much happier just being given an update on the status" -- Playdek
OK, so what's happening? I've tweeted you guys, commented on the official Kickstarter, made posts in both forums, heard from Shybutnotshy that something was being worked on for us over the holiday (almost a month ago), and a lot of people are beginning to feel scammed.
Please, may we hear from you?
Posted by Ashram on 22 January 2015 - 02:44 PM
Any chance we can get some artwork updates ??
Been waiting, need something to look at !
Posted by TacticalRPGFan on 01 April 2015 - 09:03 PM
Way back in Kickstarter Update #37, Shyla reported:
Over the last few months we have been working extensively with Yasumi Matsuno and he has been busy finalizing the scenario details and character development for Unsung Story. We now have the first three full scenarios completely mapped out with their component stages. From this, character design is moving forward, and Akihiko Yoshida will be focusing on key character development from the scenarios and main story. We expect to receive the first art pieces from Mr. Yoshida in the early fall, and we are looking forward to sharing some of those designs with everyone once we have them in our hands! Additional concept work to define the architecture and culture of both the Kingdom of Alionne and the Jheksal Empire is also well underway, including expanded concept art for the base character classes. We should have some of this concept art ready to share with everyone at the end of next month. In addition, Hitoshi Sakimoto and his team are reviewing the storyline and the current scenarios in preparation for composing the music that will help bring Rasfalia to life.
That was back on July 31st, 2014. It's been about a year since then, but as far as I'm aware we haven't seen anything like this revealed to backers.
Is this something you want to see? If so, what's the best way for Playdek to share it?
I'm voting for posting it on the forums with a SPOILERS tag, and then linking to it in a Kickstarter Update. That accomplishes two things: first, it means people who don't want to be spoiled won't accidently see anything in the Kickstarter Update text, and secondly it might encourage more people to join the forums and people to be more active.
Posted by LockeLamora on 17 February 2015 - 08:56 PM
Posted by itoikenza on 28 December 2014 - 11:47 PM
guys, discuss... i really hope one is implemented, similar to Skyrim's Creation Kit. i used the buzzword "User-End" to hope that it's not too technical, but powerful. i want it to be easily grasped by non-programmers, but allow every aspect of the game to be customizable, from adding new music, to creation of new moves... or just simply editing existing ones. this would make move creation/editing not as daunting to End Users: http://www.clip-studio.com/quma/en/ if playdeck added support for Qumarion, it would be a dream come true!!
Posted by Gesser on 28 December 2014 - 10:09 PM
How will skills be handled in this game?
How deep will they get.
Will there be any sort of Class Customization?
Examples like Job-Point Allocation (not quite enough freedom usually, though the ability to multi-class to an extent is a welcome addition for any TRPG), Sphere Grid (has 'some' potential but needs more depth & the inability to spec out the entire thing), Talent Trees (please no, this system is so stale & a dead-end with 'min-max' play).
I've personally wanted to see a system like Diablo III's in a TRPG like Unsung Story.
One where you have methods of altering each of your skills for different purposes & speccing into different passive options to compliment play-styles.
I devised a similar system to Diablo's for a JRPG I've backed (Project Phoenix) which I'll share, however that game is a real-time, squad-based JRPG so it won't translate 100%. It will give you the gist though & hopefully generate some ideas/thoughts for Unsung Story.
Review it here!
I especially endorse the "Complimentary Mechanics" section, even for Unsung Story.