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#2 Forum Rules and Code of Conduct

Posted by Shyla on 29 September 2014 - 08:21 PM

Hello everyone!
 
Welcome to the new Playdek forums! We are very excited to have you here to share your ideas and to participate in our conversations!
 
To keep these forums a productive and positive place for everyone to gather together so please take the time to read these rules and guidelines in order to help ensure the best experience possible for all everyone.
 
Forum Rules and Code of Conduct
 
  1. Be respectful at all times. No explanation needed.
  2. Playdek employee impersonation is prohibited. 
  3. Inappropriate discussions are not allowed. Please keep threads and posts on topic. If you have to question whether or not your post or topic is inappropriate, chances are it might be. Please also refrain from conversations and posting content regarding illegal activities (drug use, pirating, etc) and images of offensive content, adult content, or any other material deemed inappropriate by the Playdek staff.
  4. All threads and comments must be posted in English. While we understand we will have users from all over the world visiting our forums and English may not be the native language from some, our moderators must be able to moderate the conversations occurring on our forums and conversations in other languages can prevent moderation.
  5. Please refrain from using profanity on the forums. Try to keep it PG-13 as our audience ranges in age and certain words may not be suitable for some of our younger users.
  6. Personal attacks against other players is prohibited. Flaming, trolling, and harassment of other users will not be tolerated.
  7. Advertising is prohibited. Promotion of referral websites, phishing websites, and other malicious links are not allowed on the forums.
  8. Spamming is not allowed. Please keep discussions in one place and refrain from making multiple threads on the same topic. Also please refrain from bumping up a thread too often.

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#25 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 30 September 2014 - 07:35 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.


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#45 Expansions?

Posted by invalidname on 02 October 2014 - 06:56 PM

I guess the obvious thing lots of us would like to see in Tanto Cuore is the expansions: Expanding the House, Romantic Vacation, and the upcoming Oktoberfest.

 

This might be the rare legitimate use of in-app purchase on iOS: keep the first game cheap (or free?), then charge $10 each for the expansions. I'd buy them all in one fell swoop.


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#26 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 30 September 2014 - 07:35 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.


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#1982 Unsung Story Project Plan?

Posted by TacticalRPGFan on 01 March 2015 - 05:21 AM

The Unsung Story Kickstarter was funded 2/14/2014, with an estimated delivery date of July 2015. Although there's been somewhat a lack of communication from Playdek, backers recieved a recent update on 2/20 and it seems like Shyla's been making an effort to respond to some threads on the forum (thanks for taking the time to do that, Shyla!).

 

I develop software for a living, and recently a Go-Live where I work did not go smoothly due to leadership/planning problems. With that in mind - is there a Project Plan or equivalent for the Unsung Story Video Game and the Unsung Story Card Game? If so, could it be presented to backers so we have a better understanding of the progress made so far and what to expect in the future? Even a breakdown of milestones per quarter would be appreciated.

 

It seems like there's a lot of professional creative talent behind this project, and I'm grateful for the updates we have gotten on the progress so far. Looking forward to contributing more actively as a Design Consultant when the time comes. Shyla, thanks in advance if you see this message and respond!


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#1950 Gonna quell all your critiques/Q's regarding the "8-point but not an...

Posted by Gesser on 21 February 2015 - 06:53 AM

Everybody... you can see the faint, invisible outline of a hexagon inside the grid of the top image... see the 8 points & how the diagonals reach nearer to the certain (are longer)?

 

It's just that the character faces where two sides meet & not to the center of a single side, you get it?

 

Makes sense.

 

8-point can match up with hexagonal, it's just that you're not attacking through the diagonal side 'center points' (whereas you're able to on your flanks).

 

May seem odd now but I guarantee Unsung knows what they're doing with it & it's highly sophisticated.

 

Besides, you have to understand that there's often a suspension of disbelief with many TRPG's regarding targeting paradigms (for instance, a melee attacker isn't capable of attacking to a diagonal in FFT even though it's equidistant in real-world geometry).

 

Case closed.

 

Resume hype.

 

 

Sincerely, 

 

Gesser

 

P.S. yes, I'm also Hunter Bateman from the KS Comments. Nice to meet you all!


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#1016 How many Playable Races?

Posted by Gesser on 28 December 2014 - 10:36 PM

I'm curious how many different playable races will exist in Unsung Story?

 

I would love if we weren't relegated to only plain humans.

 

I made a thread for a different game where I suggested a Rabbit-Anthropomorphic Species (see here: http://projectphoeni....php?f=18&t=304) & presented some contributing points about including such races.

 

I think it'd probably fit their game a bit better but examples of races that'd fit Unsung nicely I feel like are:

 

Angelic/Celestial Beings, Medusa-likes, Ox-kin, & Wolfkin (e.g. Bleu, Bo, Nina, & Ox from BoF I) - http://2.bp.blogspot...1_cast_3603.jpg

 

Half-Dragons (e.g. Au Ra from FFXIV or Dragonborn from D&D) - http://forum.square-...nced!-The-Au-Ra & http://videogame-art...01_PaulChou.jpg

 

Half-Demons (e.g. Tiefling from D&D) - http://ericbelisle.c...ing-warlock.jpg

 

Lizardkin (e.g. Bazba from Suikoden III) - http://vignette2.wik...=20100415163823

 

Lycanthropes (e.g. Worgen from WoW) - http://www.mrwallpap.../Worgen-WoW.jpg

 

Winged Folk (e.g. Canopus from Tactics Ogre) - http://ogrebattlesag...iki/Winged_Folk

 

 

Would also be great if we had access to some playable creatures similar to FFT... giant ones that comprise 3 or more tiles would be welcome... gryphons, hydras, mountain giants, & etc.


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#1911 Odds update will be today?!

Posted by Gesser on 19 February 2015 - 10:28 AM

Please!

 

I can't contain my excitement anymore, Shybutnotshy!!!

 

Also, curious what you think of my add'l. replies in our PM.


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#42 It's so great to meet you!

Posted by Shyla on 01 October 2014 - 07:27 PM

Hello there!

 

My name is Shyla and I am the Community Manager here at Playdek.

 

Welcome to our forums and I hope you enjoy your time spent here!

 

I will be working to provide you all with information about our games and current projects as well as scheduling events and activities for you to join such as tournaments and beta testing to name a few

 

A little bit about me—

  • I’ve been in the gaming industry for the past 8 years with a few different companies. I’ve worked in QA, Account and Billing, Marketing, and Customer Support to list a few.
  • A few of my favorite Tabletop Games are D&D 5E, Cards Against Humanity, Munchkin, and Scattergories.
  • A few of my favorite Video Games are the Borderland Series, The Elder Scrolls series, Sid Meier's Civ 5, Dungeon Defenders, the Saint’s Row Series, and Animal Crossing.
  • A few of my favorite TV Shows: American Horror Story, Game of Thrones, The League, Bob's Burgers, South Park
  • I love horror movies and scary games although I am a huge wimp, and I love to experiment in the kitchen and learn new culinary techniques (if I could meet Alton Brown or Gordon Ramsay I would be so happy).

 

And that’s about it. Feel free to find me on the forums or in the chat room.

 

Cheers!

Shyla, Playdek Community Manager


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#2225 Ascension Update - June 18th 2015 - Realms Unraveled Released!

Posted by Shyla on 18 June 2015 - 06:14 PM

Hello everyone! 
 
We have published an update to Ascension on PC that will release Realms Unraveled to everyone who owns the game. This expansions is now a part of the purchase of the game, and you will now be able to play against other users on mobile devices with this expansion. 
 
Expansion comes complete with new heroes, new monsters, and the Multi-Unite game mechanic. Play as a stand alone or combine with any of the other expansions to suit your play style! 
 
This is our gift to you as a token of our appreciation for your support. Please update the game and check out this new expansion, and if you come across any issues please report them on the community forums. Thank you! 
 
Cheers, 
Playdek

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#2025 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 11 March 2015 - 09:28 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.


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#1951 Odds update will be today?!

Posted by LockeLamora on 21 February 2015 - 08:05 AM

Shy, you sly dog. This was great, you totally delivered. 

 

A plug? Oh my!

 

Are the forums leaking? :lol:

Well played, my friend. Well played. 


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#1861 RAWR ! Monster unit smash puny units !

Posted by Conquérant_Rouge on 16 February 2015 - 12:57 AM

Recently wondered on how the monsters would be implemented.

The only thing Playdek currently mentions is that they will be a specialize type of class and there will be a tamer class.
I've been wondering, what sort of specialty should they have ?
A concept I though of: large, neutral monsters to act like a sort of makeshift siege weapons or vehicles under the Tamer units' control.
Those large beast would take five tiles (like Disgeae's fused monsters or Banner Saga's Varls).
Because of neutrality, you have options such as rush your tamer for the beast's control or simply kill the enemy tamer and ignore the monster.
For example: on a castle siege mission, you can control a behemoth and have it smash a backdoor gate or cracked wall so you can flank the enemy.

So what do you think ?
Have any unique ideas for monster units ?


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#1111 "It's important to not leave anyone in the dark" -- Playdek

Posted by Gesser on 26 January 2015 - 07:13 AM

From the Unsung Story Reddit's Main Page: http://www.reddit.co...stant_producer/

 

1) ...what lessons have you learned from previous projects you've worked on, and how are you going to apply those lessons to Unsung Story?

 

A) "Right now the big one is to be as transparent as possible. Although we can’t share everything, it’s important to not leave anyone in the dark... ...Since Unsung Story is very public facing with the Kickstarter, we will have to make sure that you aren’t left without knowledge of any setbacks. It’s almost expected that they will happen, and although some people are going to be upset, we’ve found the majority of people are much happier just being given an update on the status" -- Playdek

 

 

OK, so what's happening? I've tweeted you guys, commented on the official Kickstarter, made posts in both forums, heard from Shybutnotshy that something was being worked on for us over the holiday (almost a month ago), and a lot of people are beginning to feel scammed.

 

Please, may we hear from you?


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#1015 Skill-Customization System

Posted by Gesser on 28 December 2014 - 10:09 PM

How will skills be handled in this game?

 

How deep will they get.

 

Will there be any sort of Class Customization?

 

Examples like Job-Point Allocation (not quite enough freedom usually, though the ability to multi-class to an extent is a welcome addition for any TRPG), Sphere Grid (has 'some' potential but needs more depth & the inability to spec out the entire thing), Talent Trees (please no, this system is so stale & a dead-end with 'min-max' play).

 

I've personally wanted to see a system like Diablo III's in a TRPG like Unsung Story.

 

One where you have methods of altering each of your skills for different purposes & speccing into different passive options to compliment play-styles.

 

I devised a similar system to Diablo's for a JRPG I've backed (Project Phoenix) which I'll share, however that game is a real-time, squad-based JRPG so it won't translate 100%. It will give you the gist though & hopefully generate some ideas/thoughts for Unsung Story.

 

Review it here!

 

http://projectphoeni....php?f=39&t=306

 

I especially endorse the "Complimentary Mechanics" section, even for Unsung Story.


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#749 Old Forum Topics

Posted by TacticalRPGFan on 01 November 2014 - 10:33 PM

Glad to see Playdek create a shiny new board for Unsung Story. I know myself and the other backers who collectively invested more than half a million dollars in Playdek to develop the game are excited to be more engaged with development and see progress behind made.

 

However, while the old forums may have been sparse there were some good ideas and topics of discussion there. A number of posters were waiting on a response in a lot of these topics. Are there any plans to import the old topics to the new board, or follow-up with the questions people were waiting for on the old forum?


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#2400 Link to these forums in the IRC channel topic

Posted by nmalinoski on 01 August 2015 - 08:49 PM

Every now and again, people will pop into the IRC channel and ask about the status of Unsung Story. Unfortunately, most of these passersby don't wait more than half a minute before dropping out of the channel, and it's usually never when anyone is around to respond.

 

So, I think it would be most helpful if someone at Playdek (Shyla, probably) would set a friendly topic in #UnsungStory that directs visitors to these forums. I would've done it myself, but I don't have the required permissions to do so.


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#2111 Should the Three Mapped Out Scenarios be Revealed?

Posted by TacticalRPGFan on 01 April 2015 - 09:03 PM

Way back in Kickstarter Update #37, Shyla reported:

 

 

Over the last few months we have been working extensively with Yasumi Matsuno and he has been busy finalizing the scenario details and character development for Unsung Story. We now have the first three full scenarios completely mapped out with their component stages. From this, character design is moving forward, and Akihiko Yoshida will be focusing on key character development from the scenarios and main story. We expect to receive the first art pieces from Mr. Yoshida in the early fall, and we are looking forward to sharing some of those designs with everyone once we have them in our hands! Additional concept work to define the architecture and culture of both the Kingdom of Alionne and the Jheksal Empire is also well underway, including expanded concept art for the base character classes. We should have some of this concept art ready to share with everyone at the end of next month. In addition, Hitoshi Sakimoto and his team are reviewing the storyline and the current scenarios in preparation for composing the music that will help bring Rasfalia to life.

 

That was back on July 31st, 2014. It's been about a year since then, but as far as I'm aware we haven't seen anything like this revealed to backers.

 

Is this something you want to see? If so, what's the best way for Playdek to share it?

 

I'm voting for posting it on the forums with a SPOILERS tag, and then linking to it in a Kickstarter Update. That accomplishes two things: first, it means people who don't want to be spoiled won't accidently see anything in the Kickstarter Update text, and secondly it might encourage more people to join the forums and people to be more active.


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#1864 "It's important to not leave anyone in the dark" -- Playdek

Posted by DeathMoJo on 16 February 2015 - 03:16 AM

I am at least glad to see something.  I hope the update coming soon is not talking about how off schedule you guys are but rather a release of good information and insight into the game.  I understand that things get busy, things don't work out as planned but a monthly update is not much to ask for.  Most of the games I have backed have that at a minimum and it is a essential part I feel when you are asking people to front money to make your game. 

 

Granted I am not in the industry but I hope to see more up-to-date information on what is going on and that in time it keeps people interested in this game.  The team behind it has a ton of talent and hope that it is as epic a game as I hope it will be. 


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#1126 OST???

Posted by Caliburner9 on 31 January 2015 - 07:19 AM

Any word on that Original Soundtrack, Playdek? I would soo love to give it a listen? Say, I have a really Good question: How BIG will this Soundtrack be? A rough estimate will be terrificly appreciated!! :D LOL :)


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