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#2 Forum Rules and Code of Conduct

Posted by Shyla on 29 September 2014 - 08:21 PM

Hello everyone!
Welcome to the new Playdek forums! We are very excited to have you here to share your ideas and to participate in our conversations!
To keep these forums a productive and positive place for everyone to gather together so please take the time to read these rules and guidelines in order to help ensure the best experience possible for all everyone.
Forum Rules and Code of Conduct
  1. Be respectful at all times. No explanation needed.
  2. Playdek employee impersonation is prohibited. 
  3. Inappropriate discussions are not allowed. Please keep threads and posts on topic. If you have to question whether or not your post or topic is inappropriate, chances are it might be. Please also refrain from conversations and posting content regarding illegal activities (drug use, pirating, etc) and images of offensive content, adult content, or any other material deemed inappropriate by the Playdek staff.
  4. All threads and comments must be posted in English. While we understand we will have users from all over the world visiting our forums and English may not be the native language from some, our moderators must be able to moderate the conversations occurring on our forums and conversations in other languages can prevent moderation.
  5. Please refrain from using profanity on the forums. Try to keep it PG-13 as our audience ranges in age and certain words may not be suitable for some of our younger users.
  6. Personal attacks against other players is prohibited. Flaming, trolling, and harassment of other users will not be tolerated.
  7. Advertising is prohibited. Promotion of referral websites, phishing websites, and other malicious links are not allowed on the forums.
  8. Spamming is not allowed. Please keep discussions in one place and refrain from making multiple threads on the same topic. Also please refrain from bumping up a thread too often.

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#25 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 30 September 2014 - 07:35 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.

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#45 Expansions?

Posted by invalidname on 02 October 2014 - 06:56 PM

I guess the obvious thing lots of us would like to see in Tanto Cuore is the expansions: Expanding the House, Romantic Vacation, and the upcoming Oktoberfest.


This might be the rare legitimate use of in-app purchase on iOS: keep the first game cheap (or free?), then charge $10 each for the expansions. I'd buy them all in one fell swoop.

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#1982 Unsung Story Project Plan?

Posted by TacticalRPGFan on 01 March 2015 - 05:21 AM

The Unsung Story Kickstarter was funded 2/14/2014, with an estimated delivery date of July 2015. Although there's been somewhat a lack of communication from Playdek, backers recieved a recent update on 2/20 and it seems like Shyla's been making an effort to respond to some threads on the forum (thanks for taking the time to do that, Shyla!).


I develop software for a living, and recently a Go-Live where I work did not go smoothly due to leadership/planning problems. With that in mind - is there a Project Plan or equivalent for the Unsung Story Video Game and the Unsung Story Card Game? If so, could it be presented to backers so we have a better understanding of the progress made so far and what to expect in the future? Even a breakdown of milestones per quarter would be appreciated.


It seems like there's a lot of professional creative talent behind this project, and I'm grateful for the updates we have gotten on the progress so far. Looking forward to contributing more actively as a Design Consultant when the time comes. Shyla, thanks in advance if you see this message and respond!

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#1950 Gonna quell all your critiques/Q's regarding the "8-point but not an...

Posted by Gesser on 21 February 2015 - 06:53 AM

Everybody... you can see the faint, invisible outline of a hexagon inside the grid of the top image... see the 8 points & how the diagonals reach nearer to the certain (are longer)?


It's just that the character faces where two sides meet & not to the center of a single side, you get it?


Makes sense.


8-point can match up with hexagonal, it's just that you're not attacking through the diagonal side 'center points' (whereas you're able to on your flanks).


May seem odd now but I guarantee Unsung knows what they're doing with it & it's highly sophisticated.


Besides, you have to understand that there's often a suspension of disbelief with many TRPG's regarding targeting paradigms (for instance, a melee attacker isn't capable of attacking to a diagonal in FFT even though it's equidistant in real-world geometry).


Case closed.


Resume hype.







P.S. yes, I'm also Hunter Bateman from the KS Comments. Nice to meet you all!

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#1016 How many Playable Races?

Posted by Gesser on 28 December 2014 - 10:36 PM

I'm curious how many different playable races will exist in Unsung Story?


I would love if we weren't relegated to only plain humans.


I made a thread for a different game where I suggested a Rabbit-Anthropomorphic Species (see here: http://projectphoeni....php?f=18&t=304) & presented some contributing points about including such races.


I think it'd probably fit their game a bit better but examples of races that'd fit Unsung nicely I feel like are:


Angelic/Celestial Beings, Medusa-likes, Ox-kin, & Wolfkin (e.g. Bleu, Bo, Nina, & Ox from BoF I) - http://2.bp.blogspot...1_cast_3603.jpg


Half-Dragons (e.g. Au Ra from FFXIV or Dragonborn from D&D) - http://forum.square-...nced!-The-Au-Ra & http://videogame-art...01_PaulChou.jpg


Half-Demons (e.g. Tiefling from D&D) - http://ericbelisle.c...ing-warlock.jpg


Lizardkin (e.g. Bazba from Suikoden III) - http://vignette2.wik...=20100415163823


Lycanthropes (e.g. Worgen from WoW) - http://www.mrwallpap.../Worgen-WoW.jpg


Winged Folk (e.g. Canopus from Tactics Ogre) - http://ogrebattlesag...iki/Winged_Folk



Would also be great if we had access to some playable creatures similar to FFT... giant ones that comprise 3 or more tiles would be welcome... gryphons, hydras, mountain giants, & etc.

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#26 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 30 September 2014 - 07:35 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.

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#1911 Odds update will be today?!

Posted by Gesser on 19 February 2015 - 10:28 AM



I can't contain my excitement anymore, Shybutnotshy!!!


Also, curious what you think of my add'l. replies in our PM.

  • peterious, Palossact, Vitezdido and 14 others like this

#2025 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 11 March 2015 - 09:28 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.

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#1111 "It's important to not leave anyone in the dark" -- Playdek

Posted by Gesser on 26 January 2015 - 07:13 AM

From the Unsung Story Reddit's Main Page: http://www.reddit.co...stant_producer/


1) ...what lessons have you learned from previous projects you've worked on, and how are you going to apply those lessons to Unsung Story?


A) "Right now the big one is to be as transparent as possible. Although we can’t share everything, it’s important to not leave anyone in the dark... ...Since Unsung Story is very public facing with the Kickstarter, we will have to make sure that you aren’t left without knowledge of any setbacks. It’s almost expected that they will happen, and although some people are going to be upset, we’ve found the majority of people are much happier just being given an update on the status" -- Playdek



OK, so what's happening? I've tweeted you guys, commented on the official Kickstarter, made posts in both forums, heard from Shybutnotshy that something was being worked on for us over the holiday (almost a month ago), and a lot of people are beginning to feel scammed.


Please, may we hear from you?

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#1015 Skill-Customization System

Posted by Gesser on 28 December 2014 - 10:09 PM

How will skills be handled in this game?


How deep will they get.


Will there be any sort of Class Customization?


Examples like Job-Point Allocation (not quite enough freedom usually, though the ability to multi-class to an extent is a welcome addition for any TRPG), Sphere Grid (has 'some' potential but needs more depth & the inability to spec out the entire thing), Talent Trees (please no, this system is so stale & a dead-end with 'min-max' play).


I've personally wanted to see a system like Diablo III's in a TRPG like Unsung Story.


One where you have methods of altering each of your skills for different purposes & speccing into different passive options to compliment play-styles.


I devised a similar system to Diablo's for a JRPG I've backed (Project Phoenix) which I'll share, however that game is a real-time, squad-based JRPG so it won't translate 100%. It will give you the gist though & hopefully generate some ideas/thoughts for Unsung Story.


Review it here!




I especially endorse the "Complimentary Mechanics" section, even for Unsung Story.

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#705 How close to FFT will this game be?

Posted by huteikigame on 27 October 2014 - 09:22 AM


FFT&Tactics Ogre is great.

but,I hope Yasumi Matsuno's new values than FFT&TO.



By the way, how have Yasumi Matsuno&Joel been?

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#5343 KS Update #51

Posted by Onuma on 11 April 2016 - 08:29 PM

Source: https://www.kickstar...s/posts/1543109


Hey everybody,


We want to update everyone on our current development track and Unsung Story. We are nearing release this month of the product mentioned in our last update, and are close to wrapping up that product and focusing our development team on Unsung Story. We expect to have part of the team back on level design work, along with more game play design work and art, towards the end of this month. From there, we have some engine work to do on the animation system, and will extend the current prototypes with more character class work so that we can continue game balancing the various classes. In May, we should have another update that will have more game specific progress we can go into, and will start sharing more game specific features and design. At this time, we still expect to be on track for a beta playable release to backers in the fall, containing a few levels and two character schools, with each school having multiple class variations within it.


As we ramp up development progress on the game, there are a few outstanding points about our game focus and the development that we most recently worked on that we feel need additional addressing. We have explained these points before, but for some reason there still seems to be some backer confusion around what we have stated, and how it is interpreted. So to address that:


1) Unsung Story is a single player Tactics RPG, and has been since its inception. The game is centered on a single player campaign mode, with multiple episodes and scenarios. Hopefully that is very clear. Will the game have a mode that allows for players to play against each other in online matches if they choose to do so? Yes. Will we release a beta module that allows for players to play against each other online, in order to gather valuable game play data for balancing the game? Yes, and this does not change what the core of the game is, and always has been – a single player Tactics RPG.


2) Some have inquired as to the development costs for the current project we are releasing. The funds for that game were provided separately from any other source of development funds, apart from any earned Playdek revenues.


3) As previously stated, we anticipate having a first playable of a few game levels in backer’s hands in the fall of this year. It will have player versus player capability, followed by AI for single player. If possible, we will release both in the initial release, and will determine that as we get closer.

And so, we want everyone to know that we are close to being on track with our latest development plan, and should have some game specific development updates to start sharing in May. Over the summer, we’ll have new screenshots, videos and art to share, along with game play specific details about our progress on the character and battle systems, and the game world. Thanks for your support and be back with another update in a month!




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#24 Please view our Forum Rules and Code of Conduct before posting

Posted by Shyla on 30 September 2014 - 07:35 PM

Please make sure to read our Forum Rules and Code of Conduct before posting.

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#2225 Ascension Update - June 18th 2015 - Realms Unraveled Released!

Posted by Shyla on 18 June 2015 - 06:14 PM

Hello everyone! 
We have published an update to Ascension on PC that will release Realms Unraveled to everyone who owns the game. This expansions is now a part of the purchase of the game, and you will now be able to play against other users on mobile devices with this expansion. 
Expansion comes complete with new heroes, new monsters, and the Multi-Unite game mechanic. Play as a stand alone or combine with any of the other expansions to suit your play style! 
This is our gift to you as a token of our appreciation for your support. Please update the game and check out this new expansion, and if you come across any issues please report them on the community forums. Thank you! 

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#1951 Odds update will be today?!

Posted by LockeLamora on 21 February 2015 - 08:05 AM

Shy, you sly dog. This was great, you totally delivered. 


A plug? Oh my!


Are the forums leaking? :lol:

Well played, my friend. Well played. 

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#1861 RAWR ! Monster unit smash puny units !

Posted by Conquérant_Rouge on 16 February 2015 - 12:57 AM

Recently wondered on how the monsters would be implemented.

The only thing Playdek currently mentions is that they will be a specialize type of class and there will be a tamer class.
I've been wondering, what sort of specialty should they have ?
A concept I though of: large, neutral monsters to act like a sort of makeshift siege weapons or vehicles under the Tamer units' control.
Those large beast would take five tiles (like Disgeae's fused monsters or Banner Saga's Varls).
Because of neutrality, you have options such as rush your tamer for the beast's control or simply kill the enemy tamer and ignore the monster.
For example: on a castle siege mission, you can control a behemoth and have it smash a backdoor gate or cracked wall so you can flank the enemy.

So what do you think ?
Have any unique ideas for monster units ?

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#2111 Should the Three Mapped Out Scenarios be Revealed?

Posted by TacticalRPGFan on 01 April 2015 - 09:03 PM

Way back in Kickstarter Update #37, Shyla reported:



Over the last few months we have been working extensively with Yasumi Matsuno and he has been busy finalizing the scenario details and character development for Unsung Story. We now have the first three full scenarios completely mapped out with their component stages. From this, character design is moving forward, and Akihiko Yoshida will be focusing on key character development from the scenarios and main story. We expect to receive the first art pieces from Mr. Yoshida in the early fall, and we are looking forward to sharing some of those designs with everyone once we have them in our hands! Additional concept work to define the architecture and culture of both the Kingdom of Alionne and the Jheksal Empire is also well underway, including expanded concept art for the base character classes. We should have some of this concept art ready to share with everyone at the end of next month. In addition, Hitoshi Sakimoto and his team are reviewing the storyline and the current scenarios in preparation for composing the music that will help bring Rasfalia to life.


That was back on July 31st, 2014. It's been about a year since then, but as far as I'm aware we haven't seen anything like this revealed to backers.


Is this something you want to see? If so, what's the best way for Playdek to share it?


I'm voting for posting it on the forums with a SPOILERS tag, and then linking to it in a Kickstarter Update. That accomplishes two things: first, it means people who don't want to be spoiled won't accidently see anything in the Kickstarter Update text, and secondly it might encourage more people to join the forums and people to be more active.

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#2038 How many Playable Races?

Posted by Drstik_Taktics on 15 March 2015 - 06:37 AM

I think they shouldn't add any.

Many games with playable races end up:
1: race becomes just a glorified secondary classes (a human fighter does not play like a dwarf fighter)
2: every member of said race (that's unimportant to the story) is flat and stereotypical (elves are haughty and know-it-all, while dwarves are hardworking but brash)
3: Humans often are the least loved/respected among the playable race, storywise

If the team feels confident that it will add more to the game, then go ahead. But if they add it simply because it's fantasy, well the game might end up with a generic feel to it.

I agree.

If they add races just because it's a fantasy setting (so let's add them) then yes, don't even bother.

However, if there is a solid story, mythos surrounding the races as a whole and they offer to the lore/gamplay individually with different stats, abilities, gameplay mechanics... Etc. Absolutely, bring them.

Generic race additions though? Is a sin. Leave them out if there is no true value to them. (I doubt Playdek would shoot themselves in the foot by doing this) still I had to say it.

Bring them if they can bring life to the atmosphere the way Skyrim's different races do.

Honestly, Fantasy races feel a little cliche at this point. I would prefer it to be humans only, where the main differentiators are social, not physical. Things like class, nationality, and religion seem to be much more interesting than differences in physicality.

^This makes just as much sense and adds a good rebuttal to this threads topic.
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#1020 Unsung needs a User-End Software Development Kit!

Posted by itoikenza on 28 December 2014 - 11:47 PM



guys, discuss... i really hope one is implemented, similar to Skyrim's Creation Kit. i used the buzzword "User-End" to hope that it's not too technical, but powerful. i want it to be easily grasped by non-programmers, but allow every aspect of the game to be customizable, from adding new music, to creation of new moves... or just simply editing existing ones. this would make move creation/editing not as daunting to End Users: http://www.clip-studio.com/quma/en/ if playdeck added support for Qumarion, it would be a dream come true!!

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