Tactical RPGs have and additional level of gameplay over traditional turn-based RPGs - positioning units on the battlefield. In order to add more depth to this gameplay, Terrain Effects frequently appear in Tactical RPGs. Do we want Unsung Story to have Terrain effects? There was a thread discussing this on the old forums you can see here.
Common Terrain effects in Tactical RPGs include:
- Elevation - different heights of terrain affecting movement and sometimes having other effects like changing the range of distance weapons. This Kickstarter said different elevations of terrain would be featured in Unsung Story.
- Stat Changes - frequently Tactical RPGS will include different types of terrain that change units stats, for instance fortifications that increase defense or thick undergrowth that hinders movement
- Elemental Effects - different types of terrain interacting with the elemental system in the game (Does Unsung Story have an elemental system?) such as rivers improving water element effects, etc.
Separate from static effects, something I think it would be great to see in Unsung Story is dynamic terrain interaction. This would include things like weather, which can have effects like rain increasing the water level, fog affecting visibility, lightning strikes starting fires, etc. Also more specific terrain interactions like being able to burn down trees, switches that open and close gates, etc. Having these kind of effects that players can influence could add a lot of gameplay depth to Unsung Story.