Jump to content


Suggestion: increasable Honor pool size in online games

  • Please log in to reply
2 replies to this topic

#1 FadeToBlack



  • Members
  • Pip
  • 3 posts

Posted 03 April 2015 - 03:30 PM

When creating a new singleplayer (offline) game, one can adjust the Honor pool size by increasing (but not lowering) it beyond the standard pool size.

In multiplayer (online) games, the Honor pool is fixed at its standard size. While this is good to keep game length short, sometimes it might be nice to play a game with friends using a larger pool.

Is there a reason the Honor pool cannot be increased in multiplayer as it can be in singleplayer? (or am I overlooking something, and this can be done already?)

Maybe if it is not wanted in games with random opponents (joined using "Find Game"), then perhaps it could be introduced for games played only with friends (i.e. with all opponents invited from the friend list), and with a clear indicator in the game list that this game uses a modified Honor pool? And if turns with too many cards are a problem, the Honor pool could be capped (maybe at 2-3 times its standard size)?

Maybe the developers could be so kind and take such a feature under consideration?

Thank you

  • ThomasSn and RudyEased like this

#2 Shyla


    Community Manager

  • Administrators
  • 384 posts
  • LocationCalifornia
  • Owned Playdek Games:Lords of Waterdeep, Agricola, Ascension, Summoner Wars, Tanto Cuore, Nightfall, Penny Arcade the Game, Fluxx, Food Fight, Can't Stop

Posted 03 April 2015 - 04:21 PM

We have seen this request from a few different people and while I do know this isn't something we are going to do right now, it is being considered for a possible future update. If you can think of any other suggestions please share them with us, we are always looking for ways to help improve the game! :)

#3 FadeToBlack



  • Members
  • Pip
  • 3 posts

Posted 03 April 2015 - 04:36 PM

Thank you for your quick answer! Then I shall keep an eye out for this feature, in case you actually decide to implement it some time :)

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users