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Complete bug list (excluding AI issues and Turn Zero bugs)

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#21 Benkyo

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Posted 21 December 2016 - 10:59 PM

Yes I know. That's obviously what I said. It forces you to. This is the bug thread so obviously I'm posting this because it's a problem.

 

The bug was already in the list (4th entry), so the purpose of your post was unclear. It looked like you were questioning whether or not it is a bug.


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#22 VenomX

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Posted 22 December 2016 - 08:13 AM

Well yes I am. Is it a bug, or just the interface being incomplete, or intentional.

And I found it in the list my second time reading it. I'd suggest the name of the cards be the first words after each bullet point.

#23 chipboard

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Posted 22 December 2016 - 08:32 AM

Can I submit a new bug here?

 

When playing with the new Turn Zero content, on the 1945 UK elections card, on a six the Suez Crisis card is supposed to no longer have an effect. This didn't happen in a game I was just playing - my US opponent played it, and I was forced to remove influence from the usual countries with impunity.


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#24 Zosete

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Posted 22 December 2016 - 11:37 PM

Another Turn zero effect that doesn't work: socialist governments event takes place during turn 2 when it shouldn't

Spacing First lightning lowers defcon when it shouldn't. (Confirmed by designer here: https://boardgamegee...745785#23745785). This one is critical, since can lead to defcon wins easily in early war.

A small step is shown as a 3 ops card when in your hand. It still plays normally as a 2op card.

#25 chipboard

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Posted 22 December 2016 - 11:52 PM

Another bug - I headlined Non-Aligned Movement, and it discarded the top four cards, but didn't give me any opportunity to choose a country to empty of influence. There were plenty of legit candidates.


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#26 usul

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Posted 28 December 2016 - 07:41 PM

Another Turn zero effect that doesn't work:

 

If Taiwan is a battleground ("Chinese Civil War" turn zero card [6] effect) a coup there doesnt lower defcon.



#27 DukeOfLight

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Posted 29 December 2016 - 02:06 PM

its only for scoring, please red the rules carefully



#28 Stalin

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Posted 29 December 2016 - 10:58 PM

DukeOfLight is wrong. "Chinese Civil War" crisis card reads, for a score of 6:

 

 

US rapidly reinforces Chiang; Nationalists retain a stronghold on the mainland. Apply the 4-5 result, and Taiwan is now permanently a Battleground country. Add 3 US influences in Taiwan during setup. Replace Formosan Resolution with Nationalist China card.

 

So Taiwan should be a battleground for all purposes, including DEEFCON.



#29 DukeOfLight

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Posted 30 December 2016 - 06:32 AM

sorry



#30 SleepingGiant

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Posted 31 December 2016 - 02:06 AM

some bugs I've seen with the recent, fun expansion release (iOS version):

Game play--

1. First lightning: was mentioned above, but bears repeating. Can't space race it as US, and can't play it for ops as the USSR without lowering defcon, and sometimes can't even space race as USSR, and can't be headlined. So, it becomes an albatross that is almost impossible to discard for either side.

2. Don't wait for the translation: as USSR, there is no option to resolve event first. Is that a bug or by design?

UI--

Zero turn: when exiting the app and returning later during zero turn, the pop-up is gone, so no way to proceed. Workaround seems to be restarting iPad.

Alternate Europe scoring card: doesn't show crosshairs icon under Europe to show it has been scored.

Stanislav Petrov: card shows 2 ops but plays as 3 ops.

Kremlin Flu: icon sticks around after effects are removed, and even shows twice if used again in the game.

Hope this helps, I've been playing almost every day and it's a great game. The original release was flawless, so I'm sure the team will squash these bugs well.

#31 SleepingGiant

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Posted 31 December 2016 - 02:36 AM

Also, not sure if this is a rules bug or by design--

Alternate space track Eagle/Bear has landed always applies to first influence in a country, no choice for the player to delay it.

#32 SleepingGiant

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Posted 03 January 2017 - 11:16 PM

A new one I found--

Non-aligned movement did not actually allow for removal of influence in which both sides had at least 2, when played as an event.

#33 SleepingGiant

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Posted 03 January 2017 - 11:22 PM

Also--

Kremlin Flu played as USSR showed a defcon warning on the submit action button

#34 gweis

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Posted 04 January 2017 - 03:05 AM

Also--

Kremlin Flu played as USSR showed a defcon warning on the submit action button

If you were at DEFCON 2, it should show a warning.  The US will get to use 2 ops, which could be used to coup battleground and lower DEFCON during your action round.



#35 SleepingGiant

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Posted 04 January 2017 - 11:23 PM

If you were at DEFCON 2, it should show a warning.  The US will get to use 2 ops, which could be used to coup battleground and lower DEFCON during your action round.


That makes sense, not a bug! Thanks!

#36 Stalin

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Posted 05 January 2017 - 02:46 AM

Here's another bug with the new "Alternate Space Race Track":

 

If you reach "Eagle/Bear has Landed", you get:

 

 

Once per Action Round, placing influence in a country controlled by your opponent costs the standard 1 Operations point, rather than 2.

 

The program only allow you to do it once per turn. A bug, but in my opinion, a more sensible choice, as the rule is IMHO too powerful.



#37 Stalin

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Posted 07 January 2017 - 04:55 PM

Benkyo,

 

Do you want to include "AI blunders" in the bug list, or do you prefer that a new "Complete AI bug list" is started? I ask because you started this thread.

 

The most common AI mistake that I encountered was the play of "CIA CREATED" by USSR at DEFCON 2, while it could hold the card. I could add some others.



#38 mkiefte

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Posted 07 January 2017 - 06:22 PM

AI blunders is too big of an issue. I think the focus should be on replicable events. The AI changes unpredictably.

#39 Benkyo

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Posted 07 January 2017 - 11:14 PM

Benkyo,

 

Do you want to include "AI blunders" in the bug list, or do you prefer that a new "Complete AI bug list" is started? I ask because you started this thread.

 

Totally not interested in reporting AI issues. It seems obvious to me that the AI is imitating records of player behaviour and has simple goals/priorities to achieve, like breaking/gaining dominance. The problems include no awareness of important conditions under which players performed the actions it imitates (such as Defcon, and presence in mid-war bgs) and almost nothing that could be termed turn strategy. I expect that these flaws will never be fixed and aren't really fixable in a realistic timeframe. Anyway, this isn't a rant I intended to write - suffice to say AI should definitely be a separate thread.



#40 Stalin

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Posted 07 January 2017 - 11:51 PM

All right then, I will start a new thread.







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