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Stalin

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Stalin last won the day on September 3

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  1. I was happy to see an update to TS today. Could we please have a bugfix list?
  2. Stalin

    Bug with Shuttle Diplomacy

    Well, it is true that the game has not seen any improvement lately, despite that several bugs have been logged. Even this forum has slowed to a crawl.
  3. In game #556321, I, as USSR, played Shuttle Diplomacy on the last action round of turn 10. No scoring cards were played after. On final scoring, the game reduced my battleground count for both Asia and Middle East by one, and I lost the game at score zero instead of winning at score -1. The text of the Shuttle Diplomacy card explicitly says that the event Does not count for Final Scoring at the end of Turn 10.
  4. Stalin

    Bug with bids

    This is something that I noticed several times: Me and my adversary bid exactly the same thing, e.g., +1 for USSR. The program tells me that my adversary won the bid, and that I will play US with +1 extra unit. But when the game begins, it's the converse: I get to play the USSR and my adversary has the US with +1 unit.
  5. Stalin

    List of AI blunders

    Hi all, Here's a tentative list of AI obvious mistakes in Twilight Struggle version 1.1.0.1. I am not attempting to list complex, long-term strategy mistakes that make AI loose games, only blunders that lead to a quick, but easily avoidable loss. - AI plays "CIA CREATED" as USSR, or "LONE GUNMAN" as US, while DEFCON is at 2, and it could have held the card to the next turn. - As USSR, AI plays "WARSAW PACK FORMED" while US has no influence in Eastern Europe, but does not place any influence. - AI plays a card that reduces its hand (like "SOUTH AMERICAN DEBT CRISIS" for the US or "FIVE YEAR PLAN" for the USSR) while holding DEFCON suicide card(s) and DEFCON is at 2. - AI does not play a scoring card before end of turn (found in 1.0.4.2, maybe fixed in 1.1.0.1). - AI ignores imminent threat of Europe control by its opponent. - AI never boycotts "OLYMPIC GAMES", even when giving 2 points to its opponent would mean loosing the game. - AI space races some of its own cards for no apparent gain. If you have encountered other situations where AI made obvious mistakes, please report them in this thread.
  6. All right then, I will start a new thread.
  7. Benkyo, Do you want to include "AI blunders" in the bug list, or do you prefer that a new "Complete AI bug list" is started? I ask because you started this thread. The most common AI mistake that I encountered was the play of "CIA CREATED" by USSR at DEFCON 2, while it could hold the card. I could add some others.
  8. Here's another bug with the new "Alternate Space Race Track": If you reach "Eagle/Bear has Landed", you get: The program only allow you to do it once per turn. A bug, but in my opinion, a more sensible choice, as the rule is IMHO too powerful.
  9. DukeOfLight is wrong. "Chinese Civil War" crisis card reads, for a score of 6: So Taiwan should be a battleground for all purposes, including DEEFCON.
  10. In the case of "Latin American Debt Crisis", it is not surprising that the bug has not been reported before. It is a Late War card, so its presence in the Discard pile only matters if there is a Turn 10 reshuffle, which is uncommon. Even then, you would have to look at the Discard pile just before the reshuffle to notice the bug.
  11. Stalin

    SALT Negotiations

    There is an active thread in this forum that tries to list every current bug. Somebody from Playdek is participating. The SALT bug is mentioned there, so I suggest that you follow-up on that thread.
  12. "Playdek" is right. The list of bug fixes above dates from Apr 22.
  13. A new bug I found just today: when "Latin American Debt Crisis" is played, it is placed in the Removed stack, not on the Discard stack as it should be, as it is a recurring event (no star).
  14. Stalin

    Quagmire and held scoring cards

    Sorry Benkyo, but I think this is inexact. Under Quagmire, you can play a scoring card even if you have cards that meet the OP requirement, if you have less or equal actions rounds left to play than scoring cards in hand. Otherwise, it would be violating rule 10.1.5: "A player may not be forced to Hold a Scoring Card through the effects of an Event(s)." This has been discussed many times on BoardgameGeek.
  15. Offline game played on Windows 7 Twilight Struggle v1.0.4.2 Human US player against AI USSR When I played Warsaw Pack Formed as US, A.I. paused for a moment to think about what it would do with the event, then did nothing. I had no units in Eastern Europe, so it could not remove any, but it could have added 5 units and didn't.
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