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  1. I definitely agree that a World Ranking would be nice. However, IMHO, ten minutes is too long. There have been too many times where players get disconnected or duck out of games they are losing and you have to wait for them to time out. Most games, as long as you are not playing two at once and unless there are excessive card interactions, can be played in a span of about five minutes, or a total of ten minutes between the two players. Instead, since the lowest filter you can get is <1 hour, I think a variable time system would be nice. If you think you can do a game in five minutes, you should be able to select five minutes. If you want to play one and think it would take you fifteen minutes, you should be able to select fifteen. Then, let the opponent decide which one he thinks he is able to compete at. It would make the system much more competitive and would merely require a selectable list. For your third request, on iOS at least, there is a small indicator in the top left that you have an action waiting for you to respond to. Whether that is waiting for you to start the game, or take your turn. I don't know about other OS' though. I would probably like to request a better clean up system for games where people have disconnected during setup. Like after an hour, they get cleared out and stop taking up pages of game space.
  2. Here are five simple tips to help you improve your game: 1) Unless playing with a set that includes treasure, priortize banish above most cards. If playing with a set that has treasure, purchase treasure granting options first. Banish removes weaker cards so you draw stronger ones more readily. 2) Purchase constructs that have continual effects (i.e., gives you an additional power or rune). That constant source could be the difference between getting the five-rune cards or killing that five-battle creature when you only have four runes or battle. 3) Purchase can-trips when you see them. Can-trips are cards that replace themselves when played. For example, Arha Initiate or Wolf Shaman. This means you get free honor, or honor with an ability in your deck. 4) Observe your opponent's actions. If she starts buying up mechana constructs, don't let him get all of them. If she plays three apprentices and two militia on the first turn and there is nothing good buying for five, consider not purchasing something on the board to prevent good cards from landing. 5) If you know the set you are playing in has a card with a FATE that banishes cards (i.e., Emri Soulslayer, out of SOS). Avoid hitting the Play All, unless not purchasing from the center row, and play your cards one at a time, so you don't miss out on that banish opportunity
  3. Honestly, banishing the weaker cards (i.e., militias and apprentices) is a key strategy for most of the games you will play and there are few instances where you should consider grabbing another card if it is an option. Although, there are also times when you have a banish card that you need to reconsider banishing as it will inhibit your options when buying/defeating. The decision on which cards to start banishing first entirely depends on the board layout and your opponent's choices; just as the decision to buy Heavys vs. Mystics is dependant on the board and your opponent's choices. In most instances, you should generally target the militia for exactly the reason smyrin stated.
  4. I know someone else brought the Veya bug up, and I reported it previously as well, so I will reiterate it here: 1) Veya, Handmaiden of Logos' first line reads "Acquire a hero worth 6 runes or less or defeat a monster worth 6 battle." However, it also lets you obtain constructs, which it should not do. 2) When you defeat Erabus, the Exiled he gives you 5 honor, which he should not do. His monster form is worth nothing, so players are currently gaining extra honor.
  5. I figure we should have a general section to report bugs found in the game. If a mod could sticky this, it would be much appreciated.
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