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joepinion

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joepinion last won the day on July 7 2015

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  1. joepinion

    The Obligatory "We Want More Factions" Thread

    I'm confused by the phrase "we are looking into how to make this possible." Why is it currently impossible? Doesn't it just involve, like, testing and releasing the factions? There's some component of the lack of factions that I don't understand, because it seems like releasing them is a win-win for everybody but apparently it's not possible at the moment? I promise if you relase 4 new factions at the same time that you release the mBer system on SW, you will get a LOT more hype and momentum behind the whole thing. A whole lot more.
  2. So, at a high level of play, the Summoner Wars app (with 10 factions, as distinguished from the physical game with more summoners) has a very discernable meta. 7 of the factions have catch-up events. 5 of them are the dreaded Magic Drain. (Of the 14 unreleased summoners, only 2 more have catch up events and neither is Magic Drain, so it's a big difference.) Catch-up events, especially the devastating Magic Drain, encourage self-kills, low unit counts, and waiting for the other guy to do something. The non Magic Drain matchups are as much of a blast as anything in the game. And I don't mind the Tundra Orcs' or Sera's CUEs at all. (Reinforcements and Summoning Surge.) Heck, even the fact that Ret and Vlox have Magic Drain is countered by the fact that they're not top tier, and even when they dominate, it's usually due to aggression, not passivity. However, Oldin/Elien/Tacullu cause problems, as they have the most un-fun and game-warping CUE (Magic Drain) and also are VERY good decks when they sit back and turtle, sometimes with self-kills. So there is a lot of motivation to play them, and to play them in (subjectively) less fun ways. Here's how I expect the unreleased 6 first summoners to affect the game: Only two more catch-up events (another Summoning Surge and an event that discards cheap commons from the board), and neither of them is Magic Drain. So a higher percentage of the matchups will just be more fun. Sand Goblins, Filth, and Deep Dwarves are likely to be right up there with the "powerful" factions currently. Swamp Orcs have a chance too, but the Swamp Orcs' biggest problem is Guild Dwarves and also Rune Mages (see below). Over all the balance of these factions is even better than what's out there now. Filth can be played with extreme deckbuilds (heavy emphasis on big champs and magic generation, or no champs). We will see if any of those wacky builds are easy enough for people to comprehend and pull off that they become a dominant strategy. Part of the self-kill/turtling Oldin/Elien/Tacullu problem is that those strategies are strong, easy, and don't take much deckbuilding know-how. Finally, the notorious RUNE MAGE. This is a common merc that can forgo its movement if adjacent to an opponent wall in order to steal one magic from the opponent's magic pile. People are afraid these things will be in every deck, thus causing non-fun games when people get one locked in that can't be easily destroyed. Here's my thoughts on Rune Mages on the app: Hopefully they are implemented with what is the official ruling, that due to the "moving WITH this Rune Mage" wording, they can only siphon in place of of their main movement activation (ie not via Controllers, Kynder, etc). If they are implemented this way, this gets rid of some of the worst negative play experiences right there. I do think they will be very common in competitive play; however, there are ways to deal with them for most factions. I do not thing their effect will be all bad. Although they will discourage people from placing front-line walls (that is bad), they also force you to come up and play a mid-board game, so, for example, they can help bring Elien out of his hole. We'll see. Even though I have played plenty of games with all of these summoners, some of what I'm saying is still speculation because once a faction shows up on the app you can get tons more plays in with them and have a more solid feel for them than in real life.
  3. Nice looking forums you got here! Internet forums have a cool "old school" internet quality that I love. Plus I can't keep up with Twitter. Alright, I'm going to go ahead and pre-emptively start the topic that most of us Summoner Wars players would want to start here, and spin it in the most positive light possible. First, some relevant facts: Summoner Wars for iOS/Android is AMAZING. I am so grateful that Playdek made the digitial version of my favorite game, I have had so much fun and have played so many more games of Summoner Wars than I ever could have in real life. It looks great, plays great, and has been a VERY effective tool to help me introduce people to the game. It's helped the Summoner Wars community understand the game (at least the released factions) so much deeper than ever before due to the sheer number of games and the data that comes with it. Plain and simple: I have had so much fun playing Playdek's implementation of Summoner Wars. I look forward to the organized play system on the app... We have had large tournaments over at PlaidHatGames.com for a while now and have a blast with them, but people need to come to our site to find it. Ok, all that said, you know what we want as Summoner Wars players: MORE FACTIONS! I will pay $5, $10, or whatever you charge, per faction. No questions asked. It's been well over a year now. The impression around the internet is that these factions are more or less programmed. Is that true? If so, where are they? Can we ever expect the rate of release to increase? Could we perhaps get a bunch at once? Do you need help playtesting? It is worth noting that the game (in real life) has kept improving, especially the meta game and the dynamics of play. The stuff on iOS can still lead to a lot of self-kills and turtling. (Not as fun.) The more new stuff you get out there, the more healthy and fun the playstyles will be. Once again, thank you for making Summoner Wars. More please.
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