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About OmenRaven

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  1. Also: I discovered that Aether Channeler pulls its random cards from outside the game rather than randomly from the portal deck (working as intended?). This being the case, it is possible to "Adayu" into Adayu.... and subsequently make your opponent (╯°□°)╯︵ ┻━┻ --> http://imgur.com/KS9U2Zh
  2. Took a shot at streaming Ascension on Twitch (http://www.twitch.tv/0menraven/profile/past_broadcasts) for about 3 hours this afternoon. The last game of my stream was EXACTLY the reason I play Ascension, and I'm glad I was able to capture it, and my sentiments, on camera. For those wondering: here ya go -- http://www.twitch.tv/0menraven/b/598799192t=2h44m18s
  3. I have no idea. It's not really "behind the curtain," so much as simply available to Kickstarter backers at the moment.
  4. * looks like Events are "clickable" as of ver.029 ** haven't had a chance to check the "click region/area" efficacy.
  5. Rise of Vigil *block* = Rise of Vigil and Darkness Unleashed
  6. Thanks, my ultimate goal in a game is to speed-kill Ender of Days and completely shut my opponent out of any points. I've gotten someone at 3 life, but never a complete goose egg.
  7. opening RoV block with a turn 1 Tablet of the Dreamer purchase seems pretty good...
  8. Disclaimer: Will delete this thread if there is another way Playdek would like us to use in order to report Bugs/Glitches in the PC Beta client, but thought it might be helpful to have a thread on the main forums for reporting bug/glitches you have found while playing. Additionally, please keep in mind that the PC client is still in Beta and improvements are being made with each subsequent iteration: Things I've found, Suggestions for possible changes: * Currently unable to click on Events in order to enlarge them/read what they do. * Click region for cards that have "floating, use any-time during your turn" seems to be a little off. For example, if something like Snake Shaman is played within a group of cards and you want to pump leftover runes through it at EoT, it's harder than expected to click on and use, even if mouse pointer is directly highlighting it.
  9. Mentioned this on another thread, and can't substantiate it, but from observations I think the AI seems to take the most "efficient" path; that is, it will look for the line that gives it the most honor for Runes/Power spent. This is, typically, why it will buy more Heavies than Mystics (i.e - because heavies give 1* for every 2R spent, and Mystics are 1* for every 3*). I'm not sure how this plays out with energy/RoV Block, but this strategy was very evident in earlier blocks. As anecdotal evidence, play CotG/RotF block and watch what happens if an Arbiter of the Precipice is in the opening row. Most Ascension players consider the Arbiter one of the best early buys you can get, but the AI will let it sit in the front row because, by it's logic, 4Runes for 1 honor is a bad investment.
  10. To my knowledge, the AI looks for the most "efficient" play; that is, the play that will garner it the most honor for Runes/Power spent. Because Heavy Infantry are 2:1 and Mystics are 3:1, the AI will generally opt for the Power route over the Runes route. Not sure if this is true with the later sets and how Energy is valued though. I'm playing mostly "uberAscension" with the PC client.
  11. Tried the old IT "go-to" remedy and did a full reimage of my computer (probably needed it anyway.) Everything seems to be working fine now; so, who knows what the issue was ¯\_(ツ)_/¯ Thanks for your help with this process. Is there an email address to which I can send bug reports while testing/streaming the client?
  12. Tried uninstall> restart > reinstall and got the same results My OpenGL version is 4.2, and my DirectX is at 9.0c. Should I try to update these to the latest versions? Edit: if it helps with Diagnostics, I just get the initial screen with the SBE/Playdek logos. This screen hangs for several seconds (generally 10-15) and then the program crashes and the screen goes away. I have also noticed that, unlike other Steam programs (e.g. SolForge), there is no frame with minimize/maximize/close buttons around the brand screen. Don't know if this is significant, but thought it worth mentioning. I can certainly try screencapping it if you'd like.
  13. Evening, and thanks for your help. The support ticket was sent to <betatesting@playdekgames.com> , as this is the address to which I was guided in the backer email including the Steam Code. DX Diag Information: System Information Link > http://imgur.com/V7yJfTw Display 1 Link > http://imgur.com/Uc61A5o Display 2 Link > http://imgur.com/o5NWY4H
  14. Have sent a support ticket to Playdek, have also tried reaching out to them on Facebook and Twitter, as well as writing to Support@stoneblade.com ... all to no avail. Trying these forums as a last ditch effort in getting something resolved. I received my beta key for the Ascension Online client last night. After a relatively quick and--what I thought to be--painless install, I clicked "play," received the brand screen with SBE and Playdek, and then the game crashed. I tried clicking again and got the same results. I uninstalled and reinstalled the program... and got the same results I uninstalled and reinstalled Steam itself... and got the same results I installed Steam on a different computer and tried loading the program on THOSE computers... and got the same results. In speaking with other backers as similar or higher tiers, they have been able to play the game with no problems other than the expected bugs that come in a beta.
  15. Strategy Article: Managing the Center Row. "Managing the center row is about minimizing opportunities for your opponents" A good illustration of these principles is Runic Lycanthrope. Haughty observers have been known to claim this card is strictly better than Mystic. Using the term ‘strictly better’ has always invited rebuttal! What the cognoscenti fail to realise is that Runic Lycanthrope is often worse than Mystic. This is all due to the invisible ability Runic Lycanthrope has that could read ‘when this card is acquired, give your opponent a new card to acquire/defeat’. Every card in the centre row has this text, and until the final play of the game this ability presents important repercussions. Could that next card be Avatar of the Fallen? Could it be a dangerous Mechana Construct? Could it leave honor points open ready to be claimed by a power-hungry opponent? Does it leave Arbiter on the table on the second turn? These are all game-winning opportunities for your opponents, and you need to weigh up whether your play is going to be worth those risks. Of course, you probably can’t win at Ascension without buying cards from the centre row. Often what you buy will be worth the probability of turning over a more dangerous card. Once you have a working valuation of the cards, this is the other critical skill you need to master to be a consistent winner at Ascension. For those who think the game lacks skill, every turn is a battleground for small advantages, and for every turn you can deny an opponent a net honour win, you are improving your chances of victory. Managing the centre row is also about maximising your own opportunities. A skill crucial to success at Ascension is precision. In my opinion this is where the competitive Magic influence shines brightest. Magic has its share of luck, but the best tournament players are able to precisely execute turns over and over even when complete accuracy seems unnecessary. Nine times out of ten it won’t matter that you bought Wolf Shaman before Arha Initiate, but that one time the Burrower Mark II you wanted in the endgame turns up could be all the difference. Good Ascension players execute turns to maximise their opportunities. When they have to buy cards from the centre row, they buy the cheaper cards first or they rationalise acquisitions they have to make. Good players don’t put their entire hand on the table before they have to. Good players understand that automatically buying Tormented Soul or Samael’s Trickster when you have three power is a bad move. Good players manage the multiple decision points in a turn and accumulate tiny advantages turn after turn. Precision turn-play is what separates Ascension from many of the other deckbuilders. Ascension is a game of efficiency, whereas games like Dominion are about creativity. It’s much easier to have fun in a creative game, because you are trying to be innovative. When you make mistakes in Ascension, there’s nowhere to hide; when your opponent capitalises, their edge can balloon into a runaway freight train of a lead. Managing the centre row to maximise your own opportunities through precise play is such a subtle skill that many disparaging commentators haven’t seemed to notice it! Managing the centre row is about assessing when the row will peak. Ascension has been derided as a game without strategy. Glass half-full detractors patronise Ascension as tactical. Personally I’m not sure whether a meaningful consensus on the practical differences in these terms exists anymore. What I do know is that while the game-state is always changing, at some point in the early to middle game you will need to make an assessment about how the row will peak. By peaking I want to introduce what I consider an advanced concept, even if some of the more self-regarding gamers think it obvious. Something many players don’t seem to understand is that you it is next-to-impossible to win without defeating the bigger monsters more often than your opponent. Yggdrasil Staff is the only card from the base game that allows you to simply hit Cultists and drain the honor pool. If you can’t influence the honor pool, you are going to fall too far behind, as players defeating monsters just score more points than those acquiring cards. I’m sure in later sets the balance will shift, but for now an important line is drawn. Peaking is when the game ceases to value cards for their abilities more than it does for their honour. In the early game that Snapdragon can be amazing, but it loses its lustre pretty quickly. Lots of players like to avoid Arha Templar and its clunkiness, but pretty soon it becomes great value for runes. In my first article I taught you how tempo alters card valuations, but the corollary is to understand whether this centre row requires you to take Runes, Power or a flexible combination of both. If you are hellbent on acquiring all of the big sixes and sevens, you aren’t trying to win at Ascension. What you should be doing is assessing how much time you have to go after a few big cards that will give you better prospects of defeating monsters than your opponents. This is why card-drawers and deck-thinners are not the be-all and end-all; they are great early on, but in the middle game the humble Avatar Golem or Voidthirster will be needed to take your greater deck access and convert it into honour. I will go out on a limb and say Ascension is generally such a quick game that you only ever need one Arbiter of the Precipice. Flames welcome! In Ascension you spend the early game improving your access to your better cards or you increase the average power or runes per card. Both of these methods can win; the second-level AI is a good example of the second option being viable (I think people lose to it much more than they like to admit). When you look at the centre row in the early game you need to decide what is going to stick around. Have we seen several Seer of the Forked Path or Mistake of Creation? Best to stay flexible. Is the centre row clogged with Cetra, Hedron Cannon and Master Dhartha? Buy Mystics for four. Are you staring at four different Tyrants? Value power. Ascension is a game with many interesting decisions to make. Understanding the deck makeup will help. Playing your turn precisely will help. Evaluating the center row will help. Of course, sometimes you will get blown out by an opponent 3-5ing into Wolf Shaman, Flytrap Witch and get buried under optimal Apprentice draws, but for the most part there are umpteen decision points in a fifteen minute game of Ascension, you just haven’t noticed them yet!.
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